My interactive story will be based on a true crime narrative, where the Player is the detective (the protagonist of the story). It will take place within a religious context, and include related commentary and perspectives. As such, this work will be elaborating upon serious and sensitive content. One that has many intricacies, and whose details will really come to fruition during the creation process.
This idea was sparked by the non fiction book by John Krakauwer entitled Under the Banner of Heaven: A Story of Violent Faith. There has also been a related true crime television miniseries created by Dustin Lance Black on the matter. The two starring detectives of the murder are Andrew Garfield and Gil Birnimgham. This series has received great reviews for its commentary on such a complex subject. Though my story will be based on the narrative of both the book and film, I am unsure as to how closely it will stay true to the original narrative. Regardless, this story will give me the foundation for a very complex, multilayered, and interesting story.
In terms of interactivity, I have a couple of ideas as to how I will implement it into the narrative. To begin, by the end of the game, the player will have to choose who is guilty of the crime. Depending on their choice, there will be 4 – 5 potential narrative endings. In addition, I will use a variety of connecting structures including the string of pearls and branching. I will also utilize a funneling effect to ensure that I end off with 4-5 endings instead of let’s say 20.
Something that I found very interesting in the game Depression Quest is the use of optional links within the text providing the reader with additional information. After selecting them, they are then able to return to the main narrative and then select the different actions (ex: choices A or B). I think it would be interesting to have a different narrative voice for the in text links (retun), and the branching links (move forward). This would also give the reader an opportunity to explore more of the written material if desired, and immerse themselves in the story. Finally, in terms of platforms for the game, I could use the blog and achieve the appropriate branching. I could also use an interactive story platform as discussed in class. Overall, I am looking forward to exploring this story through an interactive storytelling process.
Here are some drawn images of the brainstorming:

References:
Dustin Lance Black Director. Under the Banner of Heaven. Aggregate Film, Imagine Television, FXP, 2022.
Krakauwer, Jon. Under the Banner of Heaven: A Story of Violent Faith. New York, Penguin, June 2004.
Quinn, Lindsay, and Schankler. Depression Quest, 2013, http://www.depressionquest.com/dqfinal.html Accessed 12 July. 2022.
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