I found a game called Sekiro, in which you are a scarred ninja, a warrior who has recovered a life from the brink of death. Your allegiance is to the young royal son, an enemy of a race. After the royal son is captured, you embark on a journey of crisis.
This game tells of a time of constant conflict between life and death, in the brutal warring states of Japan. In the game, he will give you many choices, each of which corresponds to a different ending, which you can’t change unless you start the game over. Before the game starts, he will tell you that every choice is crucial for you and you can’t ignore any detail.
Through this game, I understand that when we write the story, we should think of each choice corresponds to each ending in the end, so that the player is clearly aware of the different choices you make when you will face a different ending. We can portray more details to keep the player interested in playing.
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