Sketchblog 2

The quarry.

It is a Dark picture game.

You’re gonna Choose a different way to continue the game.

Mouse and controller to action your character sometimes.

Like when you drive a car lost in the forest then you can use the keyboard to choose different ways to look up.

It’s called Path chosen.

There are some interesting elements in the game, such as tarot cards in the game, which can affect the direction of your game plot.

The emotion of fear is the easiest for people to immerse in. You will follow the plot involuntarily. I will choose to add some horror elements to my story appropriately.

Some tips may make the player’s choice clearer, and you can reveal the plot after your choice, so that the player can choose whether to do so.

Some honest or dishonest options will make the player more interested in choosing.

Add some backstory to make the core of your story more engaging

There are two choices in the game, one is time-limited, very fast, allowing you to think quickly, and the other is to give you a long time to think about how to make choices, each choice will be related to the development of the plot.


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Comments

One response to “Sketchblog 2”

  1. andrea.liu1 Avatar
    andrea.liu1

    I love the idea of using the keyboard to make directional decisions. I would love to see how you are able to incorporate controller controls into your game. Additionally I love how you picked fear as the emotion you will be playing with. I would suggest possibly incorporating some ominous/spooky music to make the piece more immersive and play more with the fear emotion.

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