I was thinking and trying to plan a bit more about interactive media. Firstly, the sound and harmonies that the player will hear. I thought back to my first post ( Music and Media ) and how it relates to the sounds I want in my game. I sat down and figured out the feeling I want the endings to convey and what sounds they would be associated with. I came up with this ( I made some audio files too ):
The Major 9th – The romantic chord, feel warm and lustful
The suspended 4th – Sound mysterious and unfinished
Power Chord ( The Perfect 5th ) – The iconic chord for punk rock, sounds bold, satisfying and feels independent.
The Devil’s chords ( The Tritone ) – The chord that classical musicians hated enough to call it demonic. It’s angry and distressing.
Octaves – The most pleasing harmonic, sound wide and feels angelic and euphoric
Secondly, the choices. I think this game will have a petal or branching structure with each choice adding a new sound to get to the ending. The ending will be one of these five. Interestingly, a lot of these chords are really close to each other, with only 1 or two notes different. This could create some overlap in the stories and opportunities to connect certain endings.
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