Before I took this course, if I I was asked what an interactive story was, I would only think of just plot points/ decisions that affected the end of the game, and if it did not affect the game, then it did not matter. But now I have found a new respect for all forms of interactivity in a game after actually trying to implement one myself. So, I would like to use this post to point out interactive story telling in some games and why I feel like they are interactive.
Finding letters in the last of us

I feel like this is interactive because sometimes these letters aren’t placed in places that players would see, and the player would have to interact with the world, and go off the main path to find them, and these letters tend to have stories about other characters in the game, or what it was like before the infection started.
Dialog options in the ghost of tsushima

Whike the dialog options don’t change anything story wise, it does help provide some more context on characters in the game, and it also helps you understand their lore more depending on what you pick.
Blue dialog in cyberpunk 2077

In the game cyberpunk 2077, when given dialog options, they usually come in two colors, where the yellow one affects the game/story, while the blue one is more lore based, and does not change anything.
These are some of the games I can think of that I have played where at first I did not appreciate the interactive story telling, but now I do.
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