IS Entry No. 2: Picking a Story

I finally committed to one storyline out of the few I came up with as you can see on my Miro. I struggled on choosing between two very different ideas but decided to go with the one that had a more significant meaning and purpose.

The one that I didn’t select was really tempting because I had some fun ideas about how I wanted to incorporate interactivity into the story, the would be engaging for the player. However, I also found it difficult to conceptualize the meaning behind the narrative.

I’m trying to ensure that my interactive elements serve a purpose and are conducive to the premise and overall concept of my narrative rather than the story being secondary to the interactivity. Especially because I know that the implementation of ambitious ideas may not be successful based on my limited skillset. I should probably start playing around on Twine and possibly other platforms immediately.

I picked a story that will likely not be as entertaining and I’m still not confident that it was the correct choice, but I’m looking forward to getting some feedback on my proposal and going from there.

Decided on going with the pink story.

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If you’ve lost your way in the IFStravaganza, you can always go back to the beginning.

Comments

2 responses to “IS Entry No. 2: Picking a Story”

  1. hayden.ockey Avatar
    hayden.ockey

    I totally know what you mean when you sad it was hard to conceptualize the narrative for an otherwise intriguing idea. I had an idea for my proposal that sounded neat until I got to “the point” at which there really wasn’t one. Maybe along the way you will find ways to incorporate some of what you found tempting into the project that you ended up choosing?

    1. dorjeet Avatar
      dorjeet

      Ah thank you for this comment! I think you bring up a good point that I could potentially integrate some of those more game elements into the story I ended up picking. I’m struggling on finding a balance between the player experience aspect and implementing a story with a very clear message. I feel like my idea lends itself as a mindfulness tool but I don’t want to lose sight of the story elements because it could end up getting really dry. Also, no one wants to play a game that feels more like homework – haha. Anyway, thanks again for the suggestion, it serves as an important reminder as I develop my story!

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