I finally committed to one storyline out of the few I came up with as you can see on my Miro. I struggled on choosing between two very different ideas but decided to go with the one that had a more significant meaning and purpose.
The one that I didn’t select was really tempting because I had some fun ideas about how I wanted to incorporate interactivity into the story, the would be engaging for the player. However, I also found it difficult to conceptualize the meaning behind the narrative.
I’m trying to ensure that my interactive elements serve a purpose and are conducive to the premise and overall concept of my narrative rather than the story being secondary to the interactivity. Especially because I know that the implementation of ambitious ideas may not be successful based on my limited skillset. I should probably start playing around on Twine and possibly other platforms immediately.
I picked a story that will likely not be as entertaining and I’m still not confident that it was the correct choice, but I’m looking forward to getting some feedback on my proposal and going from there.

Leave a Reply
You must be logged in to post a comment.