For my interactive story, the idea right now is to make something like The Last of Us. The story of The Last of us itself is very interesting and attractive to people. it makes people want to know what will happen next, and by adding in some limited interactive elements, it makes the player feels involved, but at the same time, it won’t affect how the story goes.
for my interactive story, i want to have two endings, and by adding in some limited interactive elements to make the player more involved, and maybe wondering how the story will end, but it can only goes into those two endings.
And i found out that it is really hard to find the balance between having how many limited interactive elements and the story can still be interesting and attractive to the player.
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