I have decided to revise the story and my game a little bit. I said in the last post that I wanted it to be a bit more concise. To do this, It had to change a few things. Firstly, instead of starting as a kid, I decided to make start at 18 right after high school graduation. For a game about life, I thought this would be the best place to start if not the beginning. Secondly, I decided to have a drastic gameplay change in the second half of the game. One of the reasons was because I really enjoy it when games suddenly change the trajectory of the story or the established gameplay to surprise the player. The other reason I did this was it would add another layer of interactivity to the game and reinforce the idea of choices changing the ending.At the end, when the character reached their old age, there is going to be an ” end of life reflection ™ . The choices that the player made will directly impact the answer they can give on the reflection, similar to the depression quest ( http://www.depressionquest.com/). I attached the revised plan for the story!

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