Within the work, I referenced one of the recent intaglio prints I did earlier in the year. I feel more confident in my visual work instead of my writing, so this project has been hard.
I even made a small passage for this fictional book as a clue to the computer password in a later room.
As you can see I’ve also changed the colours of the game! I made it all a lot softer and less training. During this test, I noticed a few small errors I missed (some brackets missing, some text the wrong colour, etc etc) so I took a break from Twine for the day.
I also finished writing the story! I got lazy at the end but will add monologues later once I know how to make the audio work.
I’ve been looking through different unity assets for audio, there are lots of sounds that could work for only $5 so I might do that? I’d have to host my own website to link it to that but that seems manageable.
I’m stuck on getting the keys to work. I have it set so if the player already has the key, the option to go into the room they picked it up doesn’t show, but it keeps showing up regardless? I think I am just using the if: variables wrong or am putting them in the wrong order. I don’t understand why it isn’t working though.

I think the colours being softer is a nice touch? Maybe I have just been looking at this for too long. Here is a longer test play-through.
The Miro is technically done! I just add checkmarks to the parts already in Twine. I still need names for the only literal two characters on-screen within the game.
Oh also, when talking about influences for this game I forgot to mention Smile For Me and Undertale.

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