I have been exploring different ways of immersing my player in the game, one of the ways being through visual art. I have a few obstacles to overcome to achieve this though.
- I am not the best artist.
- I don’t really have the tools to create digital art.
- I am unsure if I have the time to obtain the tools and skills to perform this successfully.
Now, these may seem like pretty substantial obstacles and you may be questioning why I still want to try to incorporate art into my story, but I think it would really support my game. Much of my story is focused around deceiving the player and causing them to overthink, but to do that, I need to make sure they are deeply immersed in the experience. In games like Who Stole My Bone?, the art is simple but effective in giving the player a better idea of the setting. I was hoping to follow a similar sketching style as it does seem like something I could do, however it does not fit the mood of my story. I think this would create ludonarrative dissonance as the childish, simple, lighthearted sketches would conflict with the eerie ambiance portrayed through the storytelling. I discussed this issue with a few classmates on Wednesday and they gave me some ideas of other art styles I could potentially be inspired by that do not seem too difficult either.


The use of colour and lines in these photos creates the eerie vibe I want to give off through the story of my game, so I think they would work well together if I am able to recreate something similar. The second obstacle is still very much an issue though. I will try my best to do what I can with this idea, but I will continue to look for other ways to make my game more immersive as I work through this process.
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