I have started work on the second major fork in decisions, and things are running rather smoothly. One thing that I have been struggling with though is dialogue. I have been using it rather sparingly, and have a few sections where dialogue could be added where I have chosen not to. This is because I do not have much confidence in creating unique dialogue where each character has their own distinct voice. So I opt in many cases to write that a character says they say something rather than writing out dialogue for what they would be saying. This could allow for the player to imagine how the character talks in their head based on their actions. Although I may go back after I am done the first draft and add in actual dialogue. Real dialogue may benefit major story beats, but I will most likely not add in dialogue for some of the more inconsequential sections.
An idea I have for the endings is to maybe have the player character give a little narration summarising the actions they took, or what the actions they made lead to. I’ve seen a few games do this where a character narrates what the consequences of the player’s actions were such as Bioshock. 2007. 2K games. In Bioshock the player has the choice to either rescue or harvest the entities known as “little sisters” who appear throughout the game. The narration will change depending on these choices that you make throughout the game and let you know how the player character’s world was changed because of that. My game could also have a narration explaining what happened to the character after each ending to reward the player for the choices they made.
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