Dialogue

I have started work on the second major fork in decisions, and things are running rather smoothly. One thing that I have been struggling with though is dialogue. I have been using it rather sparingly, and have a few sections where dialogue could be added where I have chosen not to. This is because I do not have much confidence in creating unique dialogue where each character has their own distinct voice. So I opt in many cases to write that a character says they say something rather than writing out dialogue for what they would be saying. This could allow for the player to imagine how the character talks in their head based on their actions. Although I may go back after I am done the first draft and add in actual dialogue. Real dialogue may benefit major story beats, but I will most likely not add in dialogue for some of the more inconsequential sections.

An idea I have for the endings is to maybe have the player character give a little narration summarising the actions they took, or what the actions they made lead to. I’ve seen a few games do this where a character narrates what the consequences of the player’s actions were such as Bioshock. 2007. 2K games. In Bioshock the player has the choice to either rescue or harvest the entities known as “little sisters” who appear throughout the game. The narration will change depending on these choices that you make throughout the game and let you know how the player character’s world was changed because of that. My game could also have a narration explaining what happened to the character after each ending to reward the player for the choices they made.


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Comments

One response to “Dialogue”

  1. kawthar.mahdi Avatar
    kawthar.mahdi

    I find it interesting that you summarize the dialogue rather than write it out, because if given the chance, I always opt for writing out the dialogue! I feel like an easy way to convey information about the story, without it sounding like an information dump. Its also a good way to express your character’s personalities. I do understand how daunting dialogue can be though. Character voice is a mix of the character’s origins, experiences, feelings, worldview, circumstances, etc. There’s a lot to consider. To make it easier, I’d suggest thinking about 3 things; what is the character’s most important/interesting personality trait? What is their biggest strength and weakness? And what is their role in the story overall? I think if you just consider those 3, and write as best as you can, I think you’ll find that writing dialogue is easier than you think!

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