I am still working on my drawings as mentioned in my previous post. Still, aside from that, I was thinking of giving the player even more of a sensory experience to make their playthrough more immersive and captivating. This time I would like to tackle sound. I think aural effects would allow the player to feel more involved with the plot and setting. I recognized this in games like A Dark Room, Who Stole My Bone, and Marc. I felt like it really added to the storytelling experience by taking up more of the player’s space in real life.
My two main settings are a street, a car while driving, and a restaurant. I plan on creating these audio clips myself by simply recording the ambient noise by visiting these settings in real life. I also have scenes where the player will receive a mysterious text or phone call, so I will include clips of that as well. I hope these sound effects really create an eerie ambiance for the player.
I am still looking into the best tool to use to implement this aspect into my story. So far I have been developing this project on Microsoft Powerpoint, but I feel like the transitions for the sounds become so choppy when the player clicks to a new scene. There may be a better tool to use or just a better way of incorporating music into my game through Powerpoint that I am not aware of yet. I am still researching this, but so far I am really happy with how my game is turning out!
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