
So something I didn’t catch in the initial planning stages is that I had accidentally added a potentially infinite loop that the player can get themselves stuck into if they choose a specific set of choices. While I doubt many players would get themselves stuck in this loop, it being there is a problem. I’m planning on fixing it by making the “big job” choice flow directly into the choices to steal certain things. That way the player will not be able to go into the path they just came from, and get themselves stuck in a loop of choices that doesn’t make much narrative sense.
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