Starting Twine

I was still on edge about using Twine from my previous post, but now I’m fully committing to the platform. I finally finished writing out my story a few days ago and started implementing it into Twine. So far, it’s not so bad to use as I literally have to copy and paste my story into the platform, but it is a bit tedious. I didn’t plan to make my story very complex so I’m sticking with the simplest code that anyone can implement themselves.

This is my progress so far in Twine and it’s just about under half of my entire story.

Above is just a little preview. While working through the story, I noticed it looking a little lacklustre because you do a lot more reading than interacting. Breaking up the blocks of text does help a little bit but you still have to read a ton. I don’t think there’s a solid solution to this since I can’t just delete parts of my story.; however, I think that including little illustrations next to the text can help alleviate the problem just a little bit. I have said in my previous post that I was considering adding art to my story, but now I feel like it’s needed just to make my story feel less dull. So I’m hoping I’ll have enough time to whip up some art and put it in Twine.


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Comments

One response to “Starting Twine”

  1. sean.bayansan Avatar
    sean.bayansan

    I also feel that my interactive story will feel too dull at times from having too much writing. It’s hard to decide what exactly to cut since it feels like all of the material is important, especially since you worked so hard to come up with it. Illustrations would definitely go a long way to engage the player, but photos, either taken yourself or stock images, could also work and maybe save some time. I remember Depression Quest used photos for some of its sections, although I don’t know if they were taken by the creator or if they got them online.

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