Altair (Orc) Character Concept

Altair (Orc)

  • Character inspo: Italy from Hetalia
  • Extrovert?
  • Positive aspects: warm and bubbly, very sweet, physically strong.
  • Negative aspects: cowardly, emotionally weak, cautious, scared of the dark
  • Loves apples – they were a rare treat when he was still with his family and brings back nostalgia. His demon masters never brought home any apples
  • Gets along with everyone
  • Story: The orcs were being taken in by high-class demons as slaves to do their manual labour. They were being treated harshly and unjustly to the point where many orcs believed that being dead was better than being alive.
  • Altair’s family were slaves for the king, and he wants to save them from his torture. He was never a slave for the king because he was hidden away as a child and found by a kind demon family who raised him.
  • He wants to create change for the Orcs, and to do that, he has to face his tyrant without fear.
  • easily becomes influenced/scared
    • Weak mental

Sources:

Inspiration: https://hetalia.fandom.com/wiki/North_Italy#Personality_and_Interests


Posted

in

by

If you’ve lost your way in the IFStravaganza, you can always go back to the beginning.

Comments

One response to “Altair (Orc) Character Concept”

  1. danish Avatar
    danish

    I love how you’re giving everybody a specific story line, a background, pros and cons, and weaknesses along strength. it makes me very excited to see these characters in game! They’re much more than just another NPC you can interact with, but a genuine person who exist. It allows the player to connect on a more personal level, as they can actually talk to somebody, instead of just a made up person.

    However, I do have one question. Do you plan on adding visuals? Or will the story/ game be entirely text-based?

    Keep up the great work 🙂

Leave a Reply