Oh boy- you know what time it is. Haha- hey everybody, it’s danish here. haven’t posted in a while (aka 2 day I think?). But I’m finally done ACT I! Oh boy I’m so glad that pain is over, but now I have to do the second act…
Why did I do this to myself again? I don’t remember.. But the coding adventure must continue!
For those of you who are curious, I have included an image of the ACT I timeline taken straight from my Twine code.

Yes- I have begin playing solitaire with my own code- funny enough haha :,)
Since there is a lot of code, I don’t think I can talk about everything. However, I would like to talk about a passage that I would quite interesting. It also demonstrate some of the most basic mechanics of how the game is operating. If you are really interested, you can check it out here!
BEWARE- SPOILERS AHEAD IN THE CODE. IF YOU DON’T WANT SPOILERS, JUST DON’T LOOK
OVERALL UPDATES
- ACT I, and the introduction is finally done!
- At the time of writing this dev log, I have gotten through half the content! That’s about 51/111 ish? I didn’t actually know that ACT I was so long :O But it makes sense, since it makes a lasting first impression, and is the hook of the story
- Essentially- if the intro and ACT I wasn’t good- then the rest of the game wouldn’t be as good
- Starting ACT II at the time of writing this! New NPC’s, Quests, and special main character 😉
- New introduction to a new “mechanic” of the game. I won’t tell you much, but it involves a knife.
A new dev log will be posted where I talk about different dialogue upon returning back to an NPC. But that’s for another day- Mic drop.
See you guys in the next one :)!
– danish
EDITORS NOTE: Dev Log #12 is out! 🙂
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