Making an Interactive story with no planning

While in my proposal, I said before making my story, I would make a story graph for my story, planning out all the options and decisions. I would have done that still, but unfortunately the idea for my story came to me at 2 am in the morning on monday, and the story was due on wednesday, so there was no time to actually plan it. Here are the things it taught me:

Planning helps prevent your story from growing exponentially

While writing my story on the fly, I found that I just wanted to keep on adding more and more interactivity just for the sake of it, and I had to make sure I controlled the scale of the interactions, because I wanted to actually complete the story before wednesday

Planning makes your story better

I noticed because I wanted to find a way to incorporate drama into the story, I had to take a couple shortcuts, and I added things to the story that were cheesy and corny.

Planning reduces stress

I feel like this is pretty self explanatory, but while making the story, I was pretty stressed out because I did not have an end goal insight and I was just going with

So in essence planning is good, and it helps make good stories.


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If you’ve lost your way in the IFStravaganza, you can always go back to the beginning.

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