Sketchblog 12

Here is my proposal

1. Premise and Purpose: What is the core concept of your interactive story? What are you trying to do with it?

The core concept of my interactive stories is perseverance, the struggle to face all difficulties in the face of difficulties in order to achieve success. Don’t give up because of one wrong choice or one mistake. One mistake isn’t everything. I will express the core concepts through my interactive stories, allowing readers to experience the core concepts I want to express by reading and choosing their “own” choices to enter the story.

2.What are the core story components, such as characters, setting, and basic plot? Why are they interesting and compelling? Who is your player?

The theme of my story is perseverance, the struggle to face all difficulties in difficult times, so as to achieve success. My story is set in a small town that has been hit by a zombie epidemic. The main character of my story is one of the few normal people who is not infected. I don’t have a name for him yet, but I’ll address that later. He is a college student, and then came to a sudden loss of the outbreak, the majority of the infected the entire town, only a few people and health, and their life need of the goods is limited, and they can only less than half a month, so they need to decide whether to stay in town or start looking for a safe place, And the situation they will encounter along the way, such as companion infection, how to deal with the companion and so on a series of problems. I think the reason why this is so attractive is that the theme of zombies is a very exciting topic, and there are many realistic choices to be made in different problems, so I chose this theme. The player can be the one reading the story.

3.What are the interactive elements? How will they be meaningful to the story or concept of the work?

The interactive element is that readers can help the protagonist of the story to choose. For example, as I mentioned before, the companion may be infected. At this time, readers need to help the protagonist to choose whether to help the companion to cure the disease or to decisively abandon the companion to minimize the risk of infection. Different choices will produce different results. After reading the results, readers may reflect on their choices, which is the significance of this interactive element. So every choice the player makes has an impact. So I felt like it made sense for my interactive story, because I felt like I was adding more possibilities to the selection process, but all the choices I made after that slowly changed the story. Let the reader or player experience the enjoyment while thinking back on their own decisions and finally grasp the main message I want to get across: don’t give up; keep trying; you can overcome all the challenges. Because I think the most important thing in this story is to convey the idea of not giving up, not giving up, and if the player can understand this central idea, that is the real purpose of the story.

4.How will you implement? What is your current plan for making your story? Do you have all the skills and tools you need, or are you looking for tools?

My current aim is to create a story outline on Miro and see what my tale can become so I can apply it into my story and slideshow. I will use the slideshow style to implement my story. I will then bring all of my findings together to make sense, after writing up the many versions of the story. I think these can be very effective help me finish my story, can let me have the logic to comb my story, the choice of different corresponding to different results, and then its profound meaning, Let the reader or player go and feel the fun, and to reflect on their own choices, and finally understand that I want to convey the central idea of not giving up, keep trying, you can beat all the difficulties.


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