Using Interactivity to “fix” stories

SPOILERS AHEAD FOR CHAINSAW MAN!!!

While recently rereading the manga(comic?) chainsaw man by Tatsuki Fujimoto, because the second part just started, I came across a plot point where a character made a choice that affected the whole story, but I could not stop thinking to my self, what if he had made a different choice, how different would the story have been? So I have decided to use this post to explore that.

This is the dilemma, the character Aki is asked after being targeted by a group of yakuza members whether or not he wants to stay with public safety as a devil hunter or quit and go to the civilian sector:

Manga panel(I do not own this image)

If this were an interactive story, a dialog option pops up, and well you make a choice, and if you pick No and decide to quit, he spends the rest of his life(he has 2 years left read the manga to find out why), in the civilian sector, and he lives a happy life with denji and power:

Aki Hayakawa Denji Power Chainsaw Man, HD wallpaper
This image was gotten from here

But if you pick Yes, and stay in the public safety sector, well you would have to read the manga to find out what happens.

Note: this manga is gory, and may contain scenes that may make you feel uncomfortable, so viewers discretion is advised

I plan on doing more of these through out the term. i.e “fixing stories using interactivity”


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Comments

One response to “Using Interactivity to “fix” stories”

  1. Tommy Avatar
    Tommy

    I think this is such a good point! When reading through and watching Dorohedoro I also was thinking about how one characters choice to continue the journey furthered the plot in a way that couldn’t be achieved if they did something else. Like I think its funny to think that the main character just didn’t chose adventure and it turns into a regular slice of life.

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