Subnautica is the scariest and most immersive game I’ve ever played.Compared to the more or less psychologically prepared shocks like Resident Evil, the horror that subnautica gave me came more from the endless darkness. When there is no sonar module, diving 200 meters is basically the limit that I can bear. The rumbling of the sea water and the chirping of sea beasts from nowhere, the lights of the submarine seem to only illuminate 5 meters in front and the surrounding area. It is full of ghostly shadows of jagged rocks or looming large and small sea monsters. I played at night with headphones on. My heart rate doubled every 5 meters I dived. In fact, there was nothing around. Even if I was already familiar with the Lost River in the later stage, the feeling of suffocation shrouded in the boundless darkness still made people short of breath. .This atmosphere of loneliness and fear is so realistic that it can’t be better. The sense of substitution is really strong. When I’m on the bottom of the sea, I won’t be very scared. Maybe it’s because I can see it and know which creatures won’t hurt me and which ones will.The process of diving is far more terrifying, and I think the most fascinating part of the entire game. A little bit of exploration, trying to upgrade equipment and find blueprints in order to see deeper places, is really scary, exciting and fun.Seriously, the development of the plot without any obvious hints is very unpredictable. The good thing is that I can explore the planet as much as I want, find the secrets of alien buildings, and find the secrets of the planet.
subnautica
Tags:
Comments
2 responses to “subnautica”
-
I completely agree with so much of this. I used to do scuba diving, and the worst part of it is the nitrogen stops you have to do on your way back up. You have to stop, just a few meters from the boat, floating in the middle of open water. It SUCKS. I played Subnautica specifically to face my fear of open water (really the things that are in it more than anything) and also hated diving. To ascend and descend I would often look away from my monitor and mute my headset, then look back after a few seconds. Most of the time I was just on the surface… which was somehow worse. I hate that the reflection of the surface makes it so something could be literally inches from you in the water and you’d never see it. Nightmare fuel. Are you incorporating any of this into your project, or is it just a random thought bubble?
-
It’s just a random thought bubble.
So glad that you can like it!
-
Leave a Reply
You must be logged in to post a comment.