Daniel’s Sketchblog

  • DevBlog #5

    Final Adjustments During this end production push with the game design, some changes were made to the original project. Firstly, the 3D objects have been replaced with video media. This allows for more visual interest with players watching the content as its played rather than just stationary objects. Secondly, button/clicking was removed as it became…

  • The Glitch: An Interactive Story

    The game is finally playable and ready for you to try out! This was my first game in Unreal Engine 5 and I’ve learnt a lot, it’s a great tool and I highly recommend it! Note: References for footage used in the game has been included as a separate text file document within the game…

  • DevBlog #4

    Story finalized, I’ve kept it short and sweet, this should give me enough time to complete my learning of Unreal Engine 5 and export the project. Text to speech software will be used for AI Devons narration, and will additionally be edited in GarageBand for a more distorted character. With regards to Adam, I will…

  • DevBlog #3

    I’ve decided to work with the Unreal Engine 5 for this project as it proved to be a much easier program to learn and work on. So far I am learning the program basics, however, it’s going well. I’ve started working on the teleportation coding, which is made easy using trigger boxes and simple toggles…

  • DevBlog #2

    Lore of ‘The Glitch’ world: It’s the year 2355, humans lost in the great battle against artificial intelligence. However, instead of eliminating their creators, the AI hive mind allowed the remaining humans to upload themselves into the cloud database to help with its decision making abilities. This data base relied on human memories of the…