Jutongan’s Sketchblog

  • Outlast

    Thoughts on outlastThe advantage is that the horror atmosphere is very well created, and the gloomy scenes and some inescapable protruding faces are really full of horror; the psychological pressure that makes you have to go back after you have escaped from a place is huge; opening the door and opening the cabinet often There…

  • dying light

    Parkour and zombies, a game with a sense of doomsday, warm dusk, ashes fluttering in the air, and unreachable sunlight in the distance, creating this unique zombie theme game. When Crane leaped over the roof of the slum and jumped off the tower of embers in the old city, he silently guarded the city of…

  • Dying light

    Parkour and zombies, a game with a sense of doomsday, warm dusk, ashes fluttering in the air, and unreachable sunlight in the distance, creating this unique zombie theme game. When Crane leaped over the roof of the slum and jumped off the tower of embers in the old city, he silently guarded the city of…

  • subnautica

    Subnautica is the scariest and most immersive game I’ve ever played.Compared to the more or less psychologically prepared shocks like Resident Evil, the horror that subnautica gave me came more from the endless darkness. When there is no sonar module, diving 200 meters is basically the limit that I can bear. The rumbling of the…

  • Sketchblog 2

    The quarry. It is a Dark picture game. You’re gonna Choose a different way to continue the game. Mouse and controller to action your character sometimes. Like when you drive a car lost in the forest then you can use the keyboard to choose different ways to look up. It’s called Path chosen. There are…