Tenyang’s Sketchblog

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    https://drive.google.com/file/d/1i0huzVThkvjZ5AeNBQ4IJ4Dc-dsnOw8y/view?usp=sharing

  • IS Entry No. 8: Interactivity Brainstorm

    The biggest challenge with my story concept is ensuring that my player is engaged enough to continue to (1) play the full story, and (2) get the most out of it. I plan to do that through the narrative so they feel to some extent invested in the actual storyline and secondly through the interactive…

  • IS Entry No. 8: Interactivity Brainstorm

    The biggest challenge with my story concept is ensuring that my player is engaged enough to continue to (1) play the full story, and (2) get the most out of it. I plan to do that through the narrative so they feel to some extent invested in the actual storyline and secondly through the interactive…

  • IS Entry No. 11: Mood Meter Grid Test

    I have been working on my “Mood Meter” on Twine which was a little difficult to get started but I was able to code the bare bones using HTML CSS because the Harlowe macro’s just weren’t cutting it. It has been quite time consuming because I needed to create the colour gradient by individually picking…

  • IS Entry No. 10: RE: Story Sharing Session

    I wanted to thank everyone for all of their kind and thoughtful comments about my interactive story concept. It was difficult to verbalize all of my thoughts because I think I could go on forever about features I wanted to include and the symbolism behind them but it was a good exercise to clarify and…