Tag: sketchblog2
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Dev Log #11.1
This dev log contains code, information, and other notes for “Passage #1” of the code I am showing off. I will be using “Abraham”, who is the first barkeep you meet. First thing first, I needed to set a passage for his inventory. This is basically like a “Oh, this is what he is selling”.…
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The Detective_Interactive Story Post 9
After the interview, there is a little moment of debriefing (A7), before decide what their next course of action is. I have also shares all of the optional texts that the reader can choose. They are A) I go to the Lafferty Family Home (A8), B) I go to the Ron’s House (A9), C) I…
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The Detective_Interactive Story Post 8
In the previous post, I shared the text with Allen’s first interrogation. During that text, there are a number of TL’s (text link’s), where we are able to dive a little further into the narrative. These text links allow the player to understand the characters. TL_Lafferty Family (the Parents) The Lafferty Family is a highly…
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The Detective_Interactive Story Post 7
In this post, I have shared the text that I wrote for the Arrival to the Station (A5), Allen’s Investigation (A6), and a TL (text link) Allen Lafferty. These texts narrate when the protagonist arrives to the station, and his first interactions with Allen (the supposed suspect). A5_Arrival to Station I’ve arrived at the station,…
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Outlast
Thoughts on outlastThe advantage is that the horror atmosphere is very well created, and the gloomy scenes and some inescapable protruding faces are really full of horror; the psychological pressure that makes you have to go back after you have escaped from a place is huge; opening the door and opening the cabinet often There…
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IS Entry No. 5: POV
I’m really struggling with deciding on the narrative POV for my story because a couple of nuances for my specific idea. Here’s a list of pros and cons for the different options I’m deciding between: First personPros– Generally more engaging for the reader in my experience– Better for character building as the reader gets insight…
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IS Entry No. 4: Agency and Immersion
Guest Lecturer: Owen (Agency, Character, and Emotion) What is agency in a story? Owen described agency as the choices we give the player that have the ability to affect change and the ability for personalization or expression of individuality. Of the types of agency those ones that I was intrigued by was pace and reflection,…
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Aligning Text on Twine
I was having trouble figuring out how to align text on Twine. After looking at another Sketchblog, I found a classmate having a similar issue. I did some research and found a forum that helped me so I thought I would share the knowledge here with anyone else who might need it. I was trying…
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Completing the Script
After deciding to switch platforms, I was nervous about how long it would take me to reorganize/plan all my work, however, this switch definitely made my story easier to visualize. Through this, planning the plot became a lot easier. The image above shows what my planning looks like as of now. I have completed the…
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Altair (Orc) Character Concept
Altair (Orc) Character inspo: Italy from Hetalia Extrovert? Positive aspects: warm and bubbly, very sweet, physically strong. Negative aspects: cowardly, emotionally weak, cautious, scared of the dark Loves apples – they were a rare treat when he was still with his family and brings back nostalgia. His demon masters never brought home any apples Gets…