Tag: sketchblog2

  • Loyalty in Tyranny (2016)

    I briefly discussed Tyranny. 2016. Paradox Interactive. in my last post and would like to discuss it a little more in depth. Tyranny is a role-playing-game where you play as a “fatebinder” a high ranking member of the tyrannical government of Kyros. You are sent to the last country to fall to Kyros’s armies in…

  • Dev Log #9

    Hello everybody! The intro is finally done being coded into Twine! This Dev Log is being released kinda late- so I plan on releasing a more in depth one tomorrow morning or afternoon 🙂 Below- I have included an image of purely just the intro of my story. Tomorrow- I will mainly be ACT I…

  • Using a New Tool

    Originally, I was deciding between making a PowerPoint or YouTube video for this project but I found planning became very hard to do when I was using a Miro board to plan, Google Doc for a script, and then a PowerPoint to put it all together. It was hard to keep track of my paths…

  • dying light

    Parkour and zombies, a game with a sense of doomsday, warm dusk, ashes fluttering in the air, and unreachable sunlight in the distance, creating this unique zombie theme game. When Crane leaped over the roof of the slum and jumped off the tower of embers in the old city, he silently guarded the city of…

  • Dying light

    Parkour and zombies, a game with a sense of doomsday, warm dusk, ashes fluttering in the air, and unreachable sunlight in the distance, creating this unique zombie theme game. When Crane leaped over the roof of the slum and jumped off the tower of embers in the old city, he silently guarded the city of…

  • Making an interesting experience

    A quick update where I am at with the story. I’m about halfway done with every scenario I was planning to write, and have made a few revisions here and there as well as trimmed some redundant ones to make a more focused experience. I’ve been generally working on each story path, but I’ve been…

  • Inspiration from a game of a kitten

    I recently discovered a new game on the market called STRAY, about a lonely stray cat who has lost his way and must solve ancient mysteries to escape this long-forgotten city. I realized that this game fits my current needs perfectly, all in an attempt to complete the plot of the story with a familiar…

  • A few questions about my interactive story

    I believe that the focus of interactive storytelling is on interaction, which simply means telling a story in a compelling way so that you can keep your audience interacting with you. However, I found a little problem with my interactive story Because I think the focus of interactive storytelling is on interaction, and my story…

  • Tools I used for making interactive storytelling

    I’d like to share tools I used for interactive storytelling. At the first beginning, I used a tool called Miro for the mind map of the interactive storytelling. We have ever used it for many times on class so you will not be unfamiliar with it. In my own opinion, it is a good one…

  • SB #7 Using Twine

    I’ve begun to write out my story on Twine. Its surprisingly easy, when you’re just mapping out the different choices and consequences. I did start to struggle a little when I wanted to rename a certain passages. It would create a bunch of new passages as I’m writing. I managed to figure it out though!…