Tag: sketchblog2
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Dev Log #8
Hi everybody- it’s me- danish. After approximately 92 A4 pages of story (I say approximately because I haven’t written the back tracking yet, so it’ll probably increase-) it is done. I’m FINALLY out of writers block! However.. I’m now stuck in a coding hole. But we must continue. So far, Twine has been pretty easy…
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Loop
So something I didn’t catch in the initial planning stages is that I had accidentally added a potentially infinite loop that the player can get themselves stuck into if they choose a specific set of choices. While I doubt many players would get themselves stuck in this loop, it being there is a problem. I’m…
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Starting Twine
I was still on edge about using Twine from my previous post, but now I’m fully committing to the platform. I finally finished writing out my story a few days ago and started implementing it into Twine. So far, it’s not so bad to use as I literally have to copy and paste my story…
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Recording Sound Effects
Yesterday night’s wind storm really helped me collect some of the effects I was looking to use in my game. I just wanted to share some of the ones I have collected here! I have a lot more to collect but this is what I have for now! I hope these are able to add…
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Deciding between “Twine” or “Powerpoint”
For my Interactive Story, I began working on Twine because it was a more visual way of putting my storyline together and seeing how it comes together. After I went through the trial run to see how it played out I liked the simplicity of it since much of the work is engrained in the…
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Process on storytelling
I’ve spent a lot on storytelling, I think I have finished my interactive storytelling and maybe I think I need some revise on some parts of my storytelling. Firstly, my story has a preface and a main body, for the preface part is like a introduction about what was going on before players enter the…
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The Detective_Interactive Story Post 2
Here is a little intro that I wrote out for my interactive story. This allows the reader to have some context before beginning the game. It was also inspired by the conversation that we had with the guest speaker. Please let me know if you have any questions, concerns, and other commentary. I hope you…
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The Detective_Interactive Story Post 1
Here is some rough brainstorming of my interactive story entitled The Detective. I have outline some characters, and key plot points. Of course, for the medium of the platform, I have decided to simplify things. I hope you enjoy, and look forward to hearing some feedback! Characters Jeb Pyre (Main detective): he is the main…
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Guest Speaker
Here are some of the notes that I took during our guest speakers lovely presentation. I particularily enjoyed the concept of Trust, Risk, and Payoff because I was easily able to see how it applies to my everyday life. I also found much value in the commentary concerning interactive fiction. I hope you enjoy!
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Proposal Feedback
I was discussing this with a few classmates the other day but I felt like me deceiving my player into thinking these scenarios they are put in are dangerous when they are actually safe is a little problematic. I thought this because a lot of my story is centred around a realistic, everyday experience, and…