Tag: sketchblog2

  • Immersing the Player Pt. 2

    I am still working on my drawings as mentioned in my previous post. Still, aside from that, I was thinking of giving the player even more of a sensory experience to make their playthrough more immersive and captivating. This time I would like to tackle sound. I think aural effects would allow the player to…

  • Ideas

    A couple ideas I’ve had for the game are having a log to track the player’s choices and making a couple of the side characters a little bit more important for the less extreme endings. Creating a log however would just be a nice quality of life feature, and isn’t strictly necessary. I have no…

  • Original story mind map + new story idea

    After the start of developing this idea I changed my mind on my story but I think it would be valid to post my original story idea. After receiving proposal feedback on making sure “bad”/”wrong” decision seem like a valid option, it inspired me to make a story that doesn’t have a clear path of…

  • Progress

    I am so close to being done but so tired. I should be adding in the ending, which is the biggest thing I have to add next, but I am lazy and have just been playing through it and troubleshooting and spellchecking everything. I have decided to write in all of Bot’s dialogue because I…

  • Lucien (Demon) Character Concept

    Lucien (special: can only be unlocked if player chooses certain actions to become best friends with Faye) Character inspo: Seven from Mystic Messenger https://mystic-messenger.fandom.com/wiki/707#Personality  secretive, protective, and a jokester. Tries not to get too deep with conversations. Uses jokes to get away from the heavier topics. Tries to keep conversations very “light” Really likes gems…

  • Dialogue

    I have started work on the second major fork in decisions, and things are running rather smoothly. One thing that I have been struggling with though is dialogue. I have been using it rather sparingly, and have a few sections where dialogue could be added where I have chosen not to. This is because I…

  • Dev Log #7

    Hello everybody! I was actually suppose to post a dev log yesterday and then completely forgot- So I’m doing it now 🙂 This one won’t be too long, just a quick update on the story and how it’s been. After a long week, Act I, Act II are finally done. At the time of writing…

  • Inspiration for background music

    As I mentioned in another blog, I’d like to insert some background music into my own interactive storytelling. At first I don’t know what kind of music I should insert to achieve a specific effect, to make players immerse themselves into these stories and make this story more vivid. I was inspired by someone else,…

  • SB #6 Character of the player

    I’ve been working on my interactive story a little, and I’ve been thinking about the player and what character they will be. Since my story is based on Peter Pan, I wanted the player to play as Wendy. Playing as Peter wouldn’t really make sense, since Peter has a very defined personality, which is vital…

  • Progress Update

    The fixation is slowly wearing off and I’m getting tired. Nonetheless, I power through! This week I couldn’t make as much progress as I was ill from my booster shot, had work, and also stayed away to help my family with no wifi on my laptop (which gave me a chance to solely focus on…