Tag: sketchblog2

  • SB #5 The purpose of interactivity

    My interactive story will be on Peter Pan, and like the movie, I’d like the story to end by the player leaving Neverland and going home. That’s because like the original story, I wanted to emphasize the importance of motherhood and family in general. I wanted to do a branching storyline that funneled into one…

  • One’s Trash, Another’s Treasure

    Here is some storyboarding I did for my game along with the working title. I decided to go with a simple linear storyline to give it more of a children’s book feeling. I want it to be a game someone could easily play with a child. My drawing is not that great but luckily that…

  • Immersing the Player

    I have been exploring different ways of immersing my player in the game, one of the ways being through visual art. I have a few obstacles to overcome to achieve this though. I am not the best artist. I don’t really have the tools to create digital art. I am unsure if I have the…

  • Challenging vs. Boring

    During Monday’s lecture with the guest speaker, I was inspired by the speaker’s discussion of the pros and cons of making a game too challenging. I am the type of person who gets frustrated and lookup the following steps when I am stuck in a game so I find it hard to make my own…

  • Fidget Text in Twine

    Twine automatically uses Harlowe to my knowledge, so when looking up cookbooks and tutorials make sure you specify Harlowe. As seen above, the player’s options, when left untouched, “fidget” in place and slightly move. To implement this you can either write it manually or click the options within Twine. Click “Styles” “More Styles” You have…

  • Gender in Interactive Story

    Something that I’ve been thinking about lately is how gender plays a role in interactive storytelling. In many RPG’s, the player can choose their gender and preferences. However, when it comes to some forms of interactive stories, the player’s gender is set and plays a role in the plot of the story. This makes me…

  • subnautica

    Subnautica is the scariest and most immersive game I’ve ever played.Compared to the more or less psychologically prepared shocks like Resident Evil, the horror that subnautica gave me came more from the endless darkness. When there is no sonar module, diving 200 meters is basically the limit that I can bear. The rumbling of the…

  • Story inspiration

    My entire story is inspired by a American TV series called The Boy. The Boys is an American dark superhero television series developed by Eric Kripke for Amazon Prime Video. But I also adapted this story by my own thoughts, the main character in my story is a teenager, he is a senior high school student. I describe this main character…

  • Dev Log #6

    Another day, another dollar, instead in this case- it’s another writers block. It’s danish back on the track. This dev log is mainly just an update to the work that I’ve done this week. It has been a hard struck writers block, I have never typed so much in my life (for context, I’ve written…

  • Progress Update

    I’m currently halfway done with the writing part of my story and so far I have not gone through any major problems. The plotline for my story is not too complex so I’m not having any difficulties writing any of the parts. One thing I do need to keep in mind though is being cautious…