Tag: sketchblog2

  • Details

    Something I am struggling with is deciding exactly how much detail I should be putting into each entry of my story. I want to put enough where the player understands where they are and what they are doing, but I don’t want to put so much so that is overwhelms them. If I write too…

  • Sketchblog: Social Media Character Study

    Today’s activity was pretty helpful in terms of helping me figure out the dynamic between two characters in my story. Here are the entities of Life and Death as mutuals on Tumblr. @ death_incarnate: Whoever named worms did a heckin good job. @ life_is_beautiful: it was ME 🙂 @ death_incarnate: nvm _____ @ life_is_beautiful: Ask…

  • Visual Changes and Progress Update

    Within the work, I referenced one of the recent intaglio prints I did earlier in the year. I feel more confident in my visual work instead of my writing, so this project has been hard. I even made a small passage for this fictional book as a clue to the computer password in a later…

  • Binary morality systems in games

    Many games that allow for players to make important morale decisions, especially role playing games, usually have a choice between a morally good option and a morally bad one. Games such as Star Wars: Knights of the Old Republic. 2003. LucasArts. otherwise known as KOTOR employs a binary morality system which influences the decisions a…

  • SketchBlog 5 ( Revisions )

    I have decided to revise the story and my game a little bit. I said in the last post that I wanted it to be a bit more concise. To do this, It had to change a few things. Firstly, instead of starting as a kid, I decided to make start at 18 right after…

  • Find balance

    I’m having trouble with finding the balance. I don’t know how to find the balance between interesting content and the “audience”. i want my story to make sense and interesting for everyone at the same time. So i want to hear more suggestions on that. Thank you! my current thought: But after few days of…

  • Sketch blog 4 ( Planning and creation )

    So I have been developing the loose story and choices for the game I have chosen to create. I have attached a mind map of the game so far! Right now, I think it may change to be more concise because I think it will be more effective that way.

  • A.I., Ethics, and Other Thoughts

    Within my story, the main character is a sentient android that was a failed experiment on transferring human consciousness. They wake up with vague memories that aren’t their own and have no idea who or what they are. They must go through this space station and figure out how to escape while revealing what had…

  • Story Progress

    I have become very fixated on the project so thankfully I find it easy to work on over longer periods of time. However, I have to admit visuals will not be likely possible. I wanted to add little bird’s eye view maps, which is why I spent so long planning them out, but I don’t…

  • Game Test 2

    Last time I posted a video of a quick demo of what I had accomplished within the game’s playthrough. This is just a smaller updated version. A few more paths not shown were also added but it was no new features. This helped me see visual errors I had previously missed. Sketchblog hates loading my…