Tag: sketchblog2

  • Type of gameplay/interactivity

    Originally I was planning to make a small game with an emphasis on the story using RPG maker, but over the week I have done a lot more thinking. I really love point and click adventure games. There is something about the simplicity of the controls that I think are really comforting. It also makes…

  • Dev Log #4

    Another log, quite refreshing, don’t cha think?  This is the final log, concluding the tale of planning and brainstorming that went into the plot creation for my story (which is actually being written at the time of this post). This log not only relates to Dev Log #2, but also Dev Log #3 (you should…

  • Twine Started

    I made the rebooting screen and the first few paths! Getting the typewriter effect on the reboot screen took so much troubleshooting. I still don’t fully understand but I’m not going to jinx. However, doing different transitions/changes in the text I finally understand! Thankfully though it is just a lot of copy and pasting. The…

  • First Floor Option’s Finished

    I finished the writing/options for the first floor, the only thing that is missing is one room that cannot be accessed until you go upstairs first. My work isn’t really a puzzle it’s more an exploration? It is up to the player to go through different rooms and find things and learn the story as…

  • There is a game which inspire me

    There is a video game named “Grand Theft Auto” which is one of the action-adventure game. While there are three different characters in this game. So the player can choose who they want to be. Each character has their own mission (different mission) to accomplish and they have different background. The player can completed the…

  • How endings will be determined

    To determine endings I will not use a percentage of certain choices made since I do not have the technical knowledge to do so. Instead I will have certain choices lead into certain paths, the paths being the 1 of 4 endings. Certain choices will keep the player within that ending that they put themselves…

  • Universe Context and Main Character

    So within this universe there are 8 scientists on a space station who has the goal to create a way to transfer human conscious into an android to live on after death. Different scientists took different approaches of sentience vs non-sentient beings. The scientists making sentient prototypes (and therefore also killing) experiments were leaked and…

  • Dev Log #3

    Ah yes, another entry to add to the list. Wonderful *evil smirk*.  Sup, it’s danish back on the track and we have another dev log entry! As previously mentioned in Dev Log #2, which you can find here, I went over my excruciating pain to write the plot and how it was made and the…

  • Writing the Paths

    This is so exhausting! One frame is just the path for the first room. Thankfully the first floor has the most exploration and it gets easier as you go/collect supplies but dang I kinda hate myself. The Miro coming in clutch though so I don’t get confused with what path to add to what. Just…

  • The Lost

    I’ve spent a lot of time today thinking about what I want to do with my NPC characters “The Lost”. At first it made sense that they might resemble a mix of esoteric shapes and figures because of the whole “mindscape” aspect of The Blanc. I thought they might be cute but I wasn’t sure.…