Tag: sketchblog2

  • Planning 1

    I have the first act mapped out. I’m thinking to keep things easier to manage with all the paths being able to branch out into each other, to mostly keep choices limited to a simple binary. Any more than that and it may become too many choices to manage. The first choice however is split…

  • The process of my mind map

    For now, I think I have done my mind map and I feel that come up an idea to make mind map and story makes sense is really painful. Because there is a lot of branches I need to think of, I need to connect each of these and combine them as a whole one…

  • Dev Log #2

    Heya, it’s danish back on the track. After a chaotic week of planning, I finally have something concrete (er… at least what seems to be the plan for now). The past few days have been pretty challenging, there’s no doubt. Never did I think I’d be brainstorming for 5 whole days straight, roughly 16 hours…

  • SB #4 Cool Frozen Concept Art

    This has literally nothing to do with my interactive story, but this early Elsa concept art by Claire Keane is too cool not to share! There’s just so much to this art piece. The way Anna is very curvy and dainty, and how her posture is straight but more to herself, and her strikingly orange…

  • Floor Plans Finished

    I finished all 3 floors and have the story planned out. I just need to write out all the actual story in Miro, code the whole thing in Twine, add and make visuals, sound, music, and maybe even a voice-over if I have time. I’d love to voice Bot I think it would add a…

  • Plot Details & Map

    Continuing with my story plans, the notes below are the details of my story and I included what each part would entail. There are some parts where I’m still on the fence about however, I will most likely included them. The plans are not concrete and will need tweaking as I work through my story.…

  • First Floor + Planning

    Before I can actually write the game I need to plan what is where and how the player will interact with the rooms in what sequence. It is easier to zoom into with Miro. I get very easily confused so this helps me keep track of what the player has access to and how they…

  • Game Plot Jot Notes / Context

    Mirror – the player (she/they) want her to be awakard / confused less human than other bots / confused by social conventions / metaphors / etc The Bot (name unknown atm) – the narrator (idk/them) funnier / more human able to lie and is very sociable mirror was an andriod made to store memory and…

  • SB #3 Interactive Story Proposal Research pt. 3

  • SB #2 Interactive Story Proposal Research pt. 2

    Seeing how Peter has changed from “Peter and Wendy” to Disney’s “Peter Pan” is really interesting. Peter Pan in J.M. Barrie’s “Peter and Wendy”. He looks very plain and child-like. In Disney’s “Peter Pan” he looks elvish and more like a pre-teen than a kid. His clothes also look more advanced. Its also cool to…