Tag: sketchblog2

  • Planning Stages

    After careful considerations, I decided to go with my escape room idea. I felt that this kind of narrative can be easily implemented into the blog posts more than a dating sim could. The notes below are the brainstorming and the beginning stages of my final interactive story. I started out with brainstorming what the…

  • Side Characters

    the crew would most likely feel quite empty with only the player, Daryll, and Jamie, so I have thought of putting in three other characters that the player may be able to talk to and who will comment on certain decisions that the player makes. However, overall they will not impact the story much as…

  • Interactive story planning

    For now, I am working on my interactive planning. I feel like this is never a easy task to make a story plot rigorous, I think proposal is easy to make but for the planning I think it is very hard for creator to lead a story always on a right track. Now I am…

  • IS Entry No. 2: Picking a Story

    I finally committed to one storyline out of the few I came up with as you can see on my Miro. I struggled on choosing between two very different ideas but decided to go with the one that had a more significant meaning and purpose. The one that I didn’t select was really tempting because…

  • Working Through the Process

    Usually, when I make notes for myself, I end up sometimes creating drafts in my notebook before I submit them. That goes for how I’ll be working through my sketchblog and interactive story project as well. Whether I’m at work, or at school I’ll end up drafting out ideas and writing as I go. I…

  • Characters (ideas)

    Faye (girl, underclass demon) – aggressive, hotheaded, short-tempered Lucien (special: can only be unlocked if player chooses certain actions to become best friends with Faye) -secretive, protective, and a jokester. At times his eyes show a glimpse of the pain he has hidden away. Gets along well with Altair and Faye. He was the player’s…

  • SB #1 Interactive Story Proposal Research pt. 1

  • My Player

    I am having trouble figuring out what kind of person my character should be. I want my game to be playable for all, but I also want to make sure I keep my story interesting. It is hard trying to find a balance between making something relatable and exciting/unpredictable at the same time. In class…

  • Miro Started

    Went to start a Miro before realizing the time.

  • Twine

    I have zero experience with anything of this nature and have found this endlessly weird to do. Originally I edited my text through the style sheet, not realizing I could do it for every line of code- so I had to undo that and redo it all individually because I wanted the start button smaller…