Sean’s sketchblog

  • Ideas

    A couple ideas I’ve had for the game are having a log to track the player’s choices and making a couple of the side characters a little bit more important for the less extreme endings. Creating a log however would just be a nice quality of life feature, and isn’t strictly necessary. I have no…

  • Dialogue

    I have started work on the second major fork in decisions, and things are running rather smoothly. One thing that I have been struggling with though is dialogue. I have been using it rather sparingly, and have a few sections where dialogue could be added where I have chosen not to. This is because I…

  • Details

    Something I am struggling with is deciding exactly how much detail I should be putting into each entry of my story. I want to put enough where the player understands where they are and what they are doing, but I don’t want to put so much so that is overwhelms them. If I write too…

  • Binary morality systems in games

    Many games that allow for players to make important morale decisions, especially role playing games, usually have a choice between a morally good option and a morally bad one. Games such as Star Wars: Knights of the Old Republic. 2003. LucasArts. otherwise known as KOTOR employs a binary morality system which influences the decisions a…

  • Related games

    As of now, I have completed the opening scenario of my game which is the art museum heist. A game I took inspiration for this scenario is a game called Payday 2. 2013. 505 Games which is a game about being a robber in a heist crew. While the game may not be the first…