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Planning Finished
I have now finished the planning stages for my interactive story, and am now ready to start work on importing the plan into Twine. I kept with the original idea to have four endings, and the player will have the ability to branch out into different story paths if they so choose. If I come…
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How endings will be determined
To determine endings I will not use a percentage of certain choices made since I do not have the technical knowledge to do so. Instead I will have certain choices lead into certain paths, the paths being the 1 of 4 endings. Certain choices will keep the player within that ending that they put themselves…
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Planning 1
I have the first act mapped out. I’m thinking to keep things easier to manage with all the paths being able to branch out into each other, to mostly keep choices limited to a simple binary. Any more than that and it may become too many choices to manage. The first choice however is split…
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Side Characters
the crew would most likely feel quite empty with only the player, Daryll, and Jamie, so I have thought of putting in three other characters that the player may be able to talk to and who will comment on certain decisions that the player makes. However, overall they will not impact the story much as…
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two characters
The endings of my story will be split into one of two outcomes, either staying or leaving. To represent those two outcomes, I will have two characters, Daryll and Jamie. Daryll will be the boss of the crew and will act as a father figure for the player. They will represent the crew as a…