Sean’s sketchblog

  • Sean Bayansan Interactive Story

    https://drive.google.com/file/d/1ibkcXVlm-NkgIY88v8RAwN_oBiH8MAH6/view?usp=sharing Interactive story finished and uploaded to google drive, just download it and open the html file to play.

  • Nearing completion

    So far my interactive story is going rather smoothly. I only have a handful of scenarios to write out as well as the final two endings on the “leave crew” side. The other two endings on the stay within the crew side have been written out. On the stay in crew ending paths, there is…

  • Loyalty in Tyranny (2016)

    I briefly discussed Tyranny. 2016. Paradox Interactive. in my last post and would like to discuss it a little more in depth. Tyranny is a role-playing-game where you play as a “fatebinder” a high ranking member of the tyrannical government of Kyros. You are sent to the last country to fall to Kyros’s armies in…

  • Making an interesting experience

    A quick update where I am at with the story. I’m about halfway done with every scenario I was planning to write, and have made a few revisions here and there as well as trimmed some redundant ones to make a more focused experience. I’ve been generally working on each story path, but I’ve been…

  • Loop

    So something I didn’t catch in the initial planning stages is that I had accidentally added a potentially infinite loop that the player can get themselves stuck into if they choose a specific set of choices. While I doubt many players would get themselves stuck in this loop, it being there is a problem. I’m…