Tag: sketchblog2
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IS Entry No. 9: Twine Update
I’m getting the hang of the basic macro command functions on Twine. I realized that I was extra confused last time because some of the YouTube tutorials were providing Style Sheet code to copy and paste, without any explanation about how it was written. Also, some of those videos were really outdated and not compatible…
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IS Entry No. 7: Cultivating compassion through emotional intelligence (Mood Meter)
The central message of my story’s concept is based upon the exploration that essentially: “everyone is going through their own s**t”. I think that this basic understanding is crucial for people to effectively cultivate compassion and empathy for others. I was inspired by Tibetan Buddhist philosophy and more specifically the tenets of the Four Noble…
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IS Entry No. 6: Twine Troubleshooting
So let’s say I hypothetically just started importing my story into Twine… Feeling a little panicked considering how much time we have left on the project and because I’m a complete procrastinator/perfectionist I feel like I could still spend another 20 hours fixing elements of my story. I have the smallest bit of experience with…
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Final story mindmap + content warning slide
After receiving feedback from my classmates I decided to have this whole story be a dream in a way. As the player was actually already dead, not actually being able to change the past. Additionally I have added a warning to the beginning of my game as my story does touch on multiple sensitive topics.…
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OTAT Update
I’ve finished all the character designs and started implementing the game play and animations. It took a while to cut out all the character but I think it turned out pretty well. here is a gif of one of the scenes from the game Last semester I took an English class on children’s literature and…
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General Pathway for Story
I hope I’m not posting my sketchblogs too informally, but here is the general pathway for my story. This sketch is mostly showing the plotline of how I want my visual novel to go. I wanted to add in more choices in between the events of the plot where the player can interact with the…
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Life is strange
This is an interactive movie gameName is “life is strange”.I released a butterfly, its wings flapping Acadia Bay a hurricane, and countless heroic sacrifices. Every butterfly flies towards you like force majeure, Chloe.The core of the story is very similar to “The Butterfly Effect”, where the protagonist keeps going back to the past to try…
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A movie that gave me just the right amount of ideas
Recently I watched an awe-inspiring movie called “A Dog’s Purpose”. I went to see this movie because it has the same presentation as my final story and thus gave me a lot of ideas. In particular, the central idea of the entire film is very similar to my story, using different kinds of incidents to…
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Nearing completion
So far my interactive story is going rather smoothly. I only have a handful of scenarios to write out as well as the final two endings on the “leave crew” side. The other two endings on the stay within the crew side have been written out. On the stay in crew ending paths, there is…
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Dev Log #11
Oh boy- you know what time it is. Haha- hey everybody, it’s danish here. haven’t posted in a while (aka 2 day I think?). But I’m finally done ACT I! Oh boy I’m so glad that pain is over, but now I have to do the second act… Why did I do this to myself…