Tag: sketchblog2
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The Meaning & Theme of my story
I thought it was important to dive a little deeper into the theme and meaning behind my interactive story. After playing it, the player will realize through Maria’s past that she has lived her life mainly through decisions or expectations of others. Maria is always conflicted between pleasing her parents and making decisions on her…
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Flashback with characters father
Since a lot of people haven’t seen the bear (I recommend it, it is on disney+) this scene is what I imagine the flash backs would feel like. How I am going to make it using just text well I am not sure, but I do need to find how to before wednesday :). The…
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SB #11.1 Music
Title screen: Faith, trust, and pixie dust: A mission: The fairy dance: Let’s not say goodbye:
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Sketch Blog #14: Changing my Introduction
I decided I wanted to change the intro a little bit, I added a few more choices and made it a little lighter before they get into the tough situations on the island. I think it sets the relationships between the characters a bit better. I also apologize for my scratchy notes and I realize…
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All catalogued Sketchblogs up to Aug 10
I have changed up my story to incorporate new things and take away some ideas I was planning on. I am going to incorporate an entity inside the protagonist’s head that will allude to certain things the main character has done. I have scaled back the original companion idea I had with the story, I…
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Game Test 3/4
This one is a little older but shows the color changes. Test 3 Test 4
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sketch blog#4
The core concept of my interactive story will be that no matter what happens or you encounter, believe in yourself, stick to what you want to do, stick to it, be prepared, and one day you will succeed. Don’t give up because of one wrong choice or one mistake, one mistake can’t decide everything. why…
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Undertale
I recently watched a playthrough of a YouTuber playing Undertale. The game is basically an interactive story, where the player plays as a little girl walking through a “monster kingdom” and solves puzzles to progress through the story. I read up on the game a bit more to see the different endings and there were…
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SB #10 Title page+passage+storyline
Since I don’t have much time, I didn’t even attempt to code the title, I just drew it. Here’s how it looks: I wanted to give it a comic-book/children’s-picture-book kind of feel. I think I got it. Would’ve definitely worked on it more if I had more time. Maybe added a bit color. I do…
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SB #9 Using hooks in Twine
I love hooks. They’re fun, and a great way to add interactivity without having to branch. Here are some of my favorite passages in my story: The click hook helps build the feeling of tediousness when getting nagged by parents, especially one after the other. Even though it’s just clicking, well, clicking is a lot…